iPhone design award winning projects
Part 1: Innovating beyond apple's design standards, while maintaining apple's logic for consistency, clarity, and usability; Part 2: Using app connectivity with core location to make games social; Part 3: Using compression to cram more data into a local applarge images, geo data, and lots of it; ...
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Beginning iPhone games development
Chapter 1: A revolutionary garming platform: Games for everyone, anytime, anywhere; Chapter 2: Developing iPhone games: Peeking inside the iPhone toolbox; Chapter 2: Moving images on a small screen-UIKit controls; Chapter 4: She shoots, She hits, she Scores!; Chapter 5: Flipping out and sweeping ...
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Lee Hammond's big book of drawing
This giant book brings together the best projects from her other titles into one super-sized guide. Readers will find: - Popular subjects like people, animals, flowers and nature - An encouraging "You Can Do It" section - Clear step-by-step instructions to guarantee success - Chapters on choosing ...
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Presents a coherent development, from image formation, through image analysis, to scene analysis. The remarkable achievement of this book is that it severs both as a personal statement of the horn school of vision and as a textbook.
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Frank lloyd wright the buildings
Wright's major projects are here showcased, including such seminal works as the Guggenheim Museum in NewYork, Price Tower in Bartlesville, Oklahoma, Marin County Civic Center in San Rafael, California, Unity Temple in Oak Park, Illinois, Florida Southern College in Lakeland, Florida, and ...
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