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Beginning iPhone games development

Nhóm Tác giả: Peter Bakhirev, PJ Cabrera, Ian Marsh,...[et al]

Chapter 1: A revolutionary garming platform: Games for everyone, anytime, anywhere; Chapter 2: Developing iPhone games: Peeking inside the iPhone toolbox; Chapter 2: Moving images on a small screen-UIKit controls; Chapter 4: She shoots, She hits, she Scores!; Chapter 5: Flipping out and sweeping ...

  • Vị trí lưu trữ: 03 Quang Trung
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Lee Hammond's big book of drawing

Tác giả: Lee Hammond

This giant book brings together the best projects from her other titles into one super-sized guide. Readers will find: - Popular subjects like people, animals, flowers and nature - An encouraging "You Can Do It" section - Clear step-by-step instructions to guarantee success - Chapters on choosing ...

  • Vị trí lưu trữ: 03 Quang Trung
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Robot vision

Tác giả: Berthold Klaus Paul Horn

Presents a coherent development, from image formation, through image analysis, to scene analysis. The remarkable achievement of this book is that it severs both as a personal statement of the horn school of vision and as a textbook.

  • Vị trí lưu trữ: 03 Quang Trung
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Frank lloyd wright the buildings

Nhóm Tác giả: Alan Hess, Alan Weintraub,Kathryn Smith, David Delong

Wright's major projects are here showcased, including such seminal works as the Guggenheim Museum in NewYork, Price Tower in Bartlesville, Oklahoma, Marin County Civic Center in San Rafael, California, Unity Temple in Oak Park, Illinois, Florida Southern College in Lakeland, Florida, and ...

  • Vị trí lưu trữ: 03 Quang Trung
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Discrete-time signal processing

Tác giả: Alan V. Oppenheim, Ronald W. Schafer, John R. Buck

Introduction discrete-time signals and systems, the Z-transform, sampling of continuous-time signals, transform analysis of linear time-invariant systems, structures for discrete-time systems, filter design techniques, the discrete fourier transform, computation of the discrete fourier, fourier ...

  • Vị trí lưu trữ: 03 Quang Trung
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