CSDL SÁCH

Computer graphics--Computer programs

Duyệt theo:
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Reimagining characters with Unreal Engine's MetaHuman Creator : elevate your films with cinema-quality character designs and motion capture animation

Tác giả: Brian Rossney, Ciaran Kavanagh

Part 1. Creating a character. Part 2.Exploring blueprints, body motion capture and retargeting. Part 3. Exploring the level sequencer, facial motion capture and rendering.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Game development with Blender and Godot : leverage the combined power of Blender and Godot for building a point-and-click adventure game

Tác giả: Kumsal Obuz

Contents: 1. Creating Low-Poly Models. 2. Building Materials and Shaders. 3. Adding and Creating Textures. 4. Adjusting Cameras and Lights. 5. Setting up Animation and Rigging. 6. Exporting Blender Assets. 7. Importing Blender Assets into Godot. 8. Adding Sound Assets. 9. Designing the Level. 10. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3