Dungeons and Dragons (Game)
Learn how to run a thrilling game of Dungeons & Dragons (5th edition) Magic items-a treasure trove of items for your players to discover. Advice for creating your own world, monsters, spells, and magic items. Guide to balancing encounters—make combat as easy or deadly as you want it to be. A ...
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Eberron : rising from the last war
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the ...
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Waterdeep : dungeon of the mad mage
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard ...
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The game master's book of random encounters
The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as ...
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