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Video games--Design

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Final Fantasy XIV. Heavensward : the art of Ishgard : the scars of war

A treat for collectors and fans of Final Fantasy XIV, this high-quality, large-format art book presents a rich collection of illustrations and concept artwork for characters, environments, accessories, and more. Covering content through the end of the Heavensward expansion, this volume also ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2
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The art of Final fantasy XVI

Featuring the phenomenal work of the Final Fantasy XVI development artists, this volume is a superb visual compendium of Valisthea, from its Dominants and Eikons to its warring nations and rulers to its creatures and devices.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Godot from zero to proficiency (beginner) : a step-by-step guide to coding your first game

Tác giả: Patrick Felicia

Chapter 1. Introduction to programming in GDScript. Chapter 2. Creating your first Script. Chapter 3. Adding interaction with GDScript. Chapter 4. Creating and updating a user interface from your code. Chapter 5. Polising our game. Chapter 6. Frequently asked questions.

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Godot from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game

Tác giả: Patrick Felicia

Contents: Introduction to the RPG genre, key features and design concepts. Chapter 2. Creating and animating the main character. Chapter 3. Creating a dialogue system. Chapter 4. Creating an inventory system. Chapter 5. Creating a shop and a buying system. Chapter 6. Adding weapons and ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Godot from zero to proficiency (foundation) : a step-by-step guide to creating your first 3D game environment in Godot

Tác giả: Patrick Felicia

Topics Included in this book: 1. Installing Godot. 2. Becoming Familiar with the Interface. 3. Creating and Exporting a Scene. 4. Applying colors and textures to objects. 5. Managing cameras. 6. Using a first-person controllers to navigate a 3D scene. 7. Moving, scaling, and rotating objects. 8. ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2