Computer games--Design
The art of game design : a book of lenses
Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in ...
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 4
- Đang rỗi: 2
Naughty Dog Studios and Dark Horse proudly present the essential companion to The Last of Us, a richly detailed and compelling game set in a postpandemic world where humans have become an endangered species. Featuring concept art, character designs, and astonishing settings and landscapes, The Art ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Programming game AI by example
It provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
Greetings, game maker; Platform beginnings: An idea with legs; Zool: Talking it to the N dimension; Empowerment: Sliding ninjas; Krool's forces: Sweetening the challenge; Fighting talk: The empower strikes back; Storytelling applied; GML: From ninja to pirate; Rogues rendezvous: Vertically sliced.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1