CSDL SÁCH

Human-computer interaction

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Experience on demand : what virtual reality is, how it works, and what it can do

Tác giả: Jeremy Bailenson

Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they’re real, are already ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 5
  • Đang rỗi: 5
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Crowdsourcing

Tác giả: Daren C. Brabham

Presenting to Concepts, theories, and cases of crowdsourcing. Organizing crowdsourcing. Issues in crowdsourcing. The future of crowdsourcing.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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Game feel

Tác giả: Steve Swink

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Collaborative virtual environments : dgital places and spaces for interaction

Tác giả: Elizabeth F Churchill; David N Snowdon; Alan J Munro

Part 1. Collaborative Virtual Environments (CVEs): Histories, Perspectives and Issues; Part 2. Technical Issues and System Challenges; Part 3. Bodies, Presences and Interactions; Part 4. Sharing Context in CVEs--Or "I Know What I See, But What Do You See?"; Part 5. So, Now We're In A CVE, What Do ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1