Human-computer interaction
Presenting to Concepts, theories, and cases of crowdsourcing. Organizing crowdsourcing. Issues in crowdsourcing. The future of crowdsourcing.
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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. ...
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Collaborative virtual environments : dgital places and spaces for interaction
Part 1. Collaborative Virtual Environments (CVEs): Histories, Perspectives and Issues; Part 2. Technical Issues and System Challenges; Part 3. Bodies, Presences and Interactions; Part 4. Sharing Context in CVEs--Or "I Know What I See, But What Do You See?"; Part 5. So, Now We're In A CVE, What Do ...
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