Computer-assisted instruction--United States
Contents: Introduction. Where did MOOCs come from?. What makes a MOOC?. Issues and controversies. A culture of experimentation. The future of MOOCs.
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Front cover image for Engaging learning : designing e-learning simulation games
Chapter 1: Games? really?; Chapter 2: Learning Basics; Chapter 3: Experience Basics; Chapter 4: Engagement-education synergy; Chapter 5: Trajectory; Chapter 6: A design process; Chapter 7: Pragmatics; Chapter 8: Future issues; Chapter 9: Conclusion.
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Digital business models : concepts, models, and the alphabet case study
The spread of the Internet into all areas of business activities has put a particular focus on business models. The digitalization of business processes is the driver of changes in company strategies and management practices alike. This textbook provides a structured and conceptual approach, ...
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Teaching through multi-user virtual environments : applying dynamic elements to the modern classroom
Section 1. Ideas, perspectives and education; Section 2. Elements of education in virtual environments; Section 3. Perspectives of language learning; Section 4. Techniques, applications and designs for education using virtual environments,
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