Khoa Công Nghệ Thông Tin

This book is an introduction to algorithms targeting an audience with little to no computer science background. In this book, algorithms from a wide area are presented: from music to searching and sorting, to deep learning, to graphs. The author shows how algorithms are used in practice. The book ...
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This volume in the MIT Press Essential Knowledge series offers a concise, nontechnical overview of the development of machine translation, including the different approaches, evaluation issues, and market potential. The main approaches are presented from a largely historical perspective and in an ...
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This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ...
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Game development patterns and best practices : better games, less hassle
Table of contents: Introduction to Design Patterns. One Instance to Rule Them All - Singletons. Creating Flexibility with the Component Object Model. Artificial Intelligence Using the State Pattern. Decoupling Code via the Factory Method Pattern. Creating Objects with the Prototype Pattern. ...
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Contents: Introducing SharePoint Online for Developers. Developing Solutions for SharePoint. Getting Started with the SharePoint Framework. Building Your First Web Part. Using Visual Studio Code and Other Editors. Packaging and Deploying Solutions. Working with SharePoint Content. Working with the ...
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