Khoa Công Nghệ Thông Tin
Contents: 1. Introduction. 2. Chaotic Dynamics. 3. Chaos in Gauge Theory. 4. Topological Field Theories. 5. Lattice Gauge Theory. 6. Hamiltonian Lattice Gauge Theory. 7. Computing SU(2) Gauge Theory. 8. Chaos in Lattice Gauge Theory. 9. Applications and Extensions. 10. Beyond the Classical Theory. ...
- Số tập: Vol.56
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2
Handbook of pattern recognition & computer vision
Part 1. Basic methods in pattern recognition. Part 2. Basic methods in computer vision. Part 3. Recognition applications. Part 4. Inspection and robotic applications. Part 5. Architecture and technology.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2
Algorithmic properties of structure : selected papers of Erwin Engeler
Part 1. Axiomatics and logics of algorithmic properties. Part 2. Galois-connections and structure of problems. Part 3. An algebraization of algorithmics.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2
Godot from zero to proficiency (beginner) : a step-by-step guide to coding your first game
Chapter 1. Introduction to programming in GDScript. Chapter 2. Creating your first Script. Chapter 3. Adding interaction with GDScript. Chapter 4. Creating and updating a user interface from your code. Chapter 5. Polising our game. Chapter 6. Frequently asked questions.
- Phiên bản: 1st ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Contents: Introduction to the RPG genre, key features and design concepts. Chapter 2. Creating and animating the main character. Chapter 3. Creating a dialogue system. Chapter 4. Creating an inventory system. Chapter 5. Creating a shop and a buying system. Chapter 6. Adding weapons and ...
- Phiên bản: 1st ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2