Khoa Công Nghệ Thông Tin
Tutorial : computer graphics, image synthesis
Part 1. Visible-surface algorithsm; Part 2. Z-buffer algorithsm; Part 3. Painter's algorithsm; Part 4. scan-line algorithsm; Part 5. Ray-tracing algorithms; ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
Computer graphics : the principles behind the art and science
Introduction, straight lines and polygons, circles and ellipses, windowing and clipping, transformations, three-dimensional viewing, spline curves, other curves and surface, ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
Including: The name of the game; Book printing versus ordinary typing; Controlling TeX; Fronts of type;...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
Introduction to realtime software design
Part 1. The real-time virtual machine; Part 2. Designing the processes; part 3. measuring the system.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1