Khoa Công Nghệ Thông Tin
This text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
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- Tổng sách: 3
- Đang rỗi: 1
The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI ...
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- Tổng sách: 3
- Đang rỗi: 2
Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will ...
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- Tổng sách: 3
- Đang rỗi: 2
Contents: 1. C++ Concepts. 2. Mathematics and Graphics Concepts. 3. Setting Up Your Game. 4. Creating your game. 5. Finalizing your Game. 6. Getting started with OpenGL. 7. Building on the game objects. 8. Enhancing your game with Collision, loop, and Lighting. 8. Getting started with Vulkan. 9. ...
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- Tổng sách: 3
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Game programming in C++ : start to finish (kèm CD)
This easy-to-follow book takes current game programming information and filters it down to a practical level. Each chapter and subsection builds upon previous chapters and topics in a tutorial format, allowing you to progress at your own pace. As you work through the book, you'll build the ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2