CSDL SÁCH

Khoa Công Nghệ Thông Tin

Duyệt theo:
.jpg

Game programming patterns

Tác giả: Robert Nystrom

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
.jpg

JavaScript from beginner to professional : learn JavaScript quickly by building fun, interactive, and dynamic web apps, games, and pages

Tác giả: Laurence Lars Svekis, Maaike van Putten, Rob Percival

This book demonstrates the capabilities of JavaScript for web application development by combining theoretical learning with code exercises and fun projects that you can challenge yourself with. The guiding principle of the book is to show how straightforward JavaScript techniques can be used to ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
.jpg

Introducing Qt 6 : learn to build fun apps & games for mobile & desktop in C++

Tác giả: Ben Coepp

Introducing Qt 6 begins by guiding you in setting up your tools and environment, and then walks you through the first "baby steps" of Qt framework. Next, you'll learn the basics of how project and app structure are set up using Qt. Then, you’ll begin your first real hands-on projects using Qt, ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
.jpg

3D game design with Unreal Engine 4 and Blender

Tác giả: Justin Plowman

Annotation Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in, combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
.jpg

Blueprints visual scripting for unreal engine : the faster way to build games using UE4 Blueprints

Tác giả: Marcos Romero, Brenden Sewell

Section 1: Blueprint Fundamentals. Section 2: Developing a Game. Section 3: Enhancing the Game. Section 4: Advanced Blueprints.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2