Khoa Công Nghệ Thông Tin

Part I. Foundations. Part II. Low-Level Engine Systems. Part III. Graphics, Motion and Sound. Part IV. Gameplay. Part V. Conclusion.
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 1

Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2

Digital Image Processing with C++ : implementing reference algorithms with the CImg library
Digital Image Processing with C++: Implementing Reference Algorithms with the CImg Library presents the theory of digital image processing and implementations of algorithms using a dedicated library. Processing a digital image means transforming its content (denoising, stylizing, etc.), or ...
- Phiên bản: 1st ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2

Contents: 1. A Primer to the Third Dimension. 2. Design and Prototype. 3. Programming. 4. Characters. 5. Environment. 6. Interactions and Mechanics. 7. Rigid Bodies and Physics Interaction. 8. User Interface and Menus. Visual Effects. 9. Sound Effects. 10. Build and Test. 11. Finishing Touches. 12. ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2

Building a 3D game engine in C++
This guide shows programmers how to write a 3D game engine from scratch by providing all of the technical information and programming code necessary. The author focuses on creating a game engine that the programmer can then customize to produce a variety of games.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0