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C# & C++ programming unlocked

Tác giả: Andrew Sullivan

This book offers you: Easy-to-follow C# and C++ setup guide for both Mac and Windows users. Practical exercises and hands-on examples to facilitate immediate application. Thorough exploration of Object-Oriented Programming (OOP) principles. Insightful view into advanced coding techniques and best ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C♯

Tác giả: Jeremy Gibson Bond

Part I. Game design and paper prototyping. Part II. Programming C# in Unity. Part III. Game prototype tutorials. Part IV. Next steps.

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Hands-On Unity 2022 Game Development : learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

Tác giả: Nicolas Alejandro Borromeo

Contents: 1. Creating a Unity Project. 2. Editing Scenes and GameObjects. 3. Grayboxing with Terrain and ProBuilder. 4. Importing and Integrating Assets. 5. Introduction to C# and Visual Scripting. 6. Implementing Movement and Spawning. 7. Physics Collisions and Health System. 8. Win and Lose ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021

Tác giả: Nicolas Alejandro Borromeo

This hands-on guide to Unity for new users and those who want to get the most out of the Unity engine focuses firmly on the practical side of game development. You’ll delve into graphics, sound, and animations, as well as manipulating physics to create interesting mechanics for games.

  • Phiên bản: 2 nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Beginning C++ through game programming

Tác giả: Mike Dawson

When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. This book presents an introduction to what you need to get started-with no previous programming ...

  • Phiên bản: 4th ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1