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Digital Image Processing with C++ : implementing reference algorithms with the CImg library

Tác giả: David Tschumperle, Christophe Tilmant, Vincent Barra

Digital Image Processing with C++: Implementing Reference Algorithms with the CImg Library presents the theory of digital image processing and implementations of algorithms using a dedicated library. Processing a digital image means transforming its content (denoising, stylizing, etc.), or ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity 3D game development : designed for passionate game developers―Engineered to build professional games

Tác giả: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Contents: 1. A Primer to the Third Dimension. 2. Design and Prototype. 3. Programming. 4. Characters. 5. Environment. 6. Interactions and Mechanics. 7. Rigid Bodies and Physics Interaction. 8. User Interface and Menus. Visual Effects. 9. Sound Effects. 10. Build and Test. 11. Finishing Touches. 12. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Building a 3D game engine in C++

Tác giả: Brian Hook

This guide shows programmers how to write a 3D game engine from scratch by providing all of the technical information and programming code necessary. The author focuses on creating a game engine that the programmer can then customize to produce a variety of games.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Unity 2022 mobile game development : build and publish engaging games for Android and iOS

Tác giả: John P. Doran

This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you'll delve into various essential aspects needed to successfully create and publish your game. ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unreal Engine 5 game development with C++ Scripting : become a professional game developer and create fully functional, high-quality games

Tác giả: Zhenyu George Li

Contents: 1. Creating Your First Unreal C++ Game. 2. Editing C++ Code in Visual Studio. 3. Learning C++ and Object-Oriented Programming. 4. Investigating the Shooter Game’s Generated Project and C++ Code. 5. Learning How to Use UE Gameplay Framework Base Classes. 6. Creating Game Actors. 7. ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1