Khoa Mỹ thuật Ứng dụng
Part 1: Point, lines and plannar curves: Vector algebra; Part 2: Transformations: Matrix algebra; Part 3: Space curves and surfaces: Differentiation.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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Chapter 1: Device level graphics; Chapter 2: Graphics systems and standards; Chapter 3: Fundamental algorithms for raster graphics; Chapter 4: Analysics of two and three dimensional space; Chapter 5: Picture generation using solid polyhedra; Chapter 6: Spline curves and surfaces; Chapter 7: ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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Chapter 1: Overview; Chapter 2: Fundamental ideas; Chapter 3: Two dimensional graphics; Chapter 4: Interactive graphics; Chapter 5: Transformations and modeling; Chapter 6: Implementation; Chapter 7: Raster graphics; Chapter 8: Three dimensional graphics; Chapter 9: Working with polygons; Chapter ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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Graphics programming in Turbo C
Chapter 1: Pixels, lines and text; Chapter 2: Circles, arcs and polygons; Chapter 3: Our final graphics product; Chapter 4: Recursion and fractals; Chapter 5: Interactive graphics.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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Fundamentals of interactive computer graphics
Chapter 1: What is interactive graphics; Chapter 2: Basic interactive graphics programming; Chapter 3: Graphics hardware; Chapter 4: Implementation of a simple graphics package; Chapter 5: Interaction devices and techiques; Chapter 5: Interaction devices and techniques; Chapter 6: The design of ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1