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101 things I learned® in film school

Tác giả: Neil Landau, Matthew Frederick

This book presents many critical principles of filmmaking, including: how to structure and pitch a screenplay; how to make visible the invisible, such as backstory, motivation, and inner psychology; why it's best to keep your characters plunging into the unknown; the difference between plot, story, ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 5
  • Đang rỗi: 5
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Product photography : lighting, composition, and shooting techniques

Tác giả: Nath-Sakura

Of all the photographic genres, product photography requires the most precision, a consistent workflow, and a deep knowledge of optics. While this may seem daunting, anyone can learn to take great product photographs with photographer Nath-Sakura’s Product Photography: Lighting, Composition, and ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Best of game programming gems

Tác giả: Mark DeLoura

Best of game programming gems combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the game programming gems series. Each article was carefully chosen by the editors and compiled into one best-of-the-best volume in an effort to share ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 1
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Sams teach yourself unity game development in 24 hours : 4th ed.

Tác giả: Mike Geig

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Multiplayer game programming : architecting networked games

Tác giả: Joshua L. Glazer, Sanjay Madhav

Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2