- Game engine gems 1
- Tác giả: Eric Lengyel
- Số Tập:Volume one
- Nhà xuất bản: Jones & Bartlett - United States of America
- Năm xuất bản: 2011
- Số trang:257 p.
- Kích thước:24 cm.
- Số đăng ký cá biệt:52878
- ISBN:9780763778880
- Mã Dewey:794.8
- Đơn giá:1
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:0/1
- Từ khóa:Computer games, computer graphics
- Chủ đề: Computer graphics
- Chuyên ngành: Khoa Mỹ thuật Ứng dụng
- Tóm tắt: Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/307728
Sách cùng chuyên ngành
Sách cùng chủ đề
- Physically based rendering : from theory to implementation : 4th ed.
- Fundamentals of computer graphics : 5th ed.
- Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
- Squeaky clean topology in Blender : create accurate deformations and optimized geometry for characters and hard surface models
- Computer graphics programming in OpenGL with C++ (kèm CD)