- Game programming gems
- Tác giả: Mark DeLoura
- Nhà xuất bản: Charles River - United States of America
- Năm xuất bản: 2000
- Số trang:614 p.
- Kích thước:24 cm.
- Số đăng ký cá biệt:52877
- ISBN:9781584500490
- Mã Dewey:794.81526
- Đơn giá:1
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:0/1
- Từ khóa:Computer games, computer graphics
- Chủ đề: Computer graphics & Computer games--Programming
- Chuyên ngành: Khoa Mỹ thuật Ứng dụng
- Tóm tắt: Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/307729
Sách cùng chuyên ngành
Sách cùng chủ đề
- Physically based rendering : from theory to implementation : 4th ed.
- Fundamentals of computer graphics : 5th ed.
- Godot from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game
- Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity
- Unity from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game