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- Procedural storytelling in game design
- Tác giả: Tanya X. Short, Tarn Adams
- Nhà xuất bản: CRC Press - Boca Raton
- Năm xuất bản: 2019
- Số trang:392 p.
- Kích thước:24 cm.
- Số đăng ký cá biệt:52512
- ISBN:9781138595309
- Mã Dewey:794.81536
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:1/1
- Từ khóa:Computer games, design, level design (Computer science)
- Chủ đề: Computer games--Design
- Chuyên ngành: Khoa Mỹ thuật Ứng dụng
- Tóm tắt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/308052
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