- Programming game AI by example
- Tác giả: Mat Buckland
- Nhà xuất bản: Jones & Bartlett Learning - United States of America
- Năm xuất bản: 2005
- Số trang:495 p.
- Kích thước:24 cm
- Số đăng ký cá biệt:34264
- Mã Dewey:794.815 262
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:1/1
- Từ khóa:Programming game
- Chủ đề: Computer game--Programming & Computer games--Design
- Chuyên ngành: Khoa Công Nghệ Thông Tin
- Tóm tắt: It provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
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