79661Uniquely Vietnamese
To fill a gap in the knowledge of Vietnam and its people, for the world should know more about this side of the country, and to share my fascination and enthusiasm with the general public, I decided to write a book that introduced, described and explained what is original and indigenous to Vietnam, outside of Chinese influence, not part of Chinese tradition or Indeed that of any other country. It is this little-recognized aspect of Vietnamese culture that gives the country its special Identity.
79662Unit operations of chemical engineering : 6th ed.
The most comprehensive of all current chemical engineering texts on unit operations; covers fluid mechanics, heat transfer, mass transfer, and solids handling.
79663United states history : volume 2 : through the present reconstruction
Provides convenient, inexpensive access to current articles selected from the best of the public press. Organizational features include: an annotated listing of selected World Wide Web sites; an annotated table of contents; a topic guide; a general introduction; brief overviews for each section; a topical index; and an instructor’s resource guide with testing materials.
79664Unity : beginner to advanced : master video game development from the ground up using unity and C#
Section 1. Introduction. Section 2. Unity engine UI. Section 3. C# programming. Section 4. Project #1. Creating a simple calculator. Section 5. Project #2. Creating a 2D sudescroller. Section 6. Project #3. Creating a space invaders game. Section 7. Project #4. 3D game development.
79665Unity 2021 cookbook : over 140 recipes to take your Unity game development skills to the next level
Contents: 1. Displaying Data with Core UI Elements. 2. Responding to User Events for Interactive UIs. 3. Inventory and Advanced UIs. 4. Playing and Manipulating Sounds. 5. Creating 3D Objects, Terrains, Textures and Materials. 6. 2D Animation and Physics. 7. Characters, GameKits, and Starter Assets. 8. Web Server Communication and Online Version Control. 9. Controlling and Choosing Positions. 10. Navigation Meshes and Agents. 11. Cameras and Rendering Pipelines. 12. Shader Graphs and Video Players. 13. Advanced Topics – Gizmos, Automated Testing, and More. 14. Particles Systems and Other Visual Effects. 15. Virtual and Augmented Reality (VR/AR).
79666Unity 2022 mobile game development : build and publish engaging games for Android and iOS
This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you'll delve into various essential aspects needed to successfully create and publish your game. You'll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you'll gain valuable insights into player preferences and behavior using Unity's analytics tools. You'll also explore features of augmented reality in Unity 2022, enhancing your game's appeal.
79667Unity 2D game development cookbook
Over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes.
79668Unity 3.x game development essentials
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game.
79669Unity 3.x Scripting
This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI.
79670Unity 3D game development : designed for passionate game developers―Engineered to build professional games
Contents: 1. A Primer to the Third Dimension. 2. Design and Prototype. 3. Programming. 4. Characters. 5. Environment. 6. Interactions and Mechanics. 7. Rigid Bodies and Physics Interaction. 8. User Interface and Menus. Visual Effects. 9. Sound Effects. 10. Build and Test. 11. Finishing Touches. 12. Bonus: Other Unity Tools!.





