37661Learning and motivation in the postsecondary classroom
This clearly written book outlines the learning theories: Cognitive, concept learning, social learning, and constructivist, as well as the motivation theories: Expectancy value, attribution, achievement goal orientation, and self determination. It then delves deeper into each one, showing how to develop rich, meaningful instruction so that students master basic information and move into deeper levels of learning.
37662Learning APOLLO : basic and advanced training
Features: -Focalpoint coverage and illustrations--usable with all Apollo units -Hands-on, step-by-step instruction and explanations -Exercises for both clasroom and live computer application -HELPS provided in the margins -Lessons reinforced with Apollo C.A.I. Lessons, Format Reviews, and Terminology Reviews -Basic and Advanced Training Reviews provided -AMTRAK, car rentals, hotels, PTAs, queues, Pro-files, and fill-in-formats coverage -Apollo conversion charts for SABRE, System One, and WORLDSPAN included in the appendix.
37663Learning blender : a hands-on guide to creating 3D animated characters : 3rd ed.
Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.
37664Learning by doing : a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.
37665Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up
Contents: 1. Getting to Know Your Environment. 2. The Building Blocks of Programming. 3. Diving into Variables, Types, and Methods. 4. Control Flow and Collection Types. 5. Working with Classes, Structs, and OOP. 6. Getting Your Hands Dirty with Unity. 7. Movement, Camera Controls, and Collisions. 8. Scripting Game Mechanics. 9. Basic AI and Enemy Behavior. 10. Revisiting Types, Methods, and Classes. 11. Specialized Collection Types and LINQ. 12. Saving, Loading, and Serializing Data. 13. Exploring Generics, Delegates, and Beyond. 14. The Journey Continues.
37666Learning C# by developing games with Unity 2020 : an enjoyable and intuitive approach to getting started with C# programming and Unity : 5th ed.
This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples.
37667Learning C# by Developing Games with Unity 3D Beginner's Guide
Presenting to three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.
37668Learning C# Programming with Unity 3D
It provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D.
37669Learning english literature : perspectives of Vietnamese university students and teachers
This study investigated the perception of students of English at Can Tho University (CTU) in learning literature in English. The difficuties included a lack of literary knowledge and experience, literary terminology, and linguistic competence for the subject. Addit ionally, the teachers’ suggestions focused on two major measures, namely, (1) encouraging a habit of extensive reading and (2) creating opportunities for students to express opinions and get engaged in discussions about literature.
37670Learning FPGAs : digital design for beginners with mojo and lucid HDL
Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you’re a programmer, engineer, product designer, or maker. You’ll quickly go from the basics to designing your own processor. Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they’re affordable enough even for hobbyists. If you’re familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects.





