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37651Learn adobe flash CS4 professional learn by VIDEO

Creating a project from start to finisf: Getting started with flash; working with artwork; working with text; timeline essentials; shape tween animation; symbols and the library;...

37652Learn blender simulations the right way : Create attractive and realistic animations with mantaflow, rigid and soft bodies, and dynamic paint : 1st ed.

This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.

37653Learn C++ quickly : a complete beginner's guide to learning C++, even if you're new to programming

The most successful programs of the last 30 years were developed in C++. From Microsoft Word to Facebook to Adobe Photoshop, C++ is at the heart of the most lucrative technologies in today’s world. C++ is the most powerful programming language in the modern world for one simple reason: it allows for complete control, not only of the program’s logic and graphical user interface, but of the hardware too.

37654Learn enough C++ for Unreal Engine : starting with plenty of Unity3d C#

Structured meticulously into 12 distinct modules, this book spans a diverse range of topics, starting with foundational C++ concepts and scaling up to sophisticated gameplay programming in Unreal Engine 5. Each module encapsulates specific learning outcomes, allowing developers to grasp both theoretical and practical aspects seamlessly. The lessons present a balanced blend of comparative studies between C# and C++, as well as Unity3D and Unreal Engine's tools and workflows.

37655Learn internet Relay Chat

The author explains in great detail the software and commands of IRC and the appropriate procedures for using IRC effectively. Special attention is given to "netiquette, " Internet etiquette.

37656Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++

This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube mapping, this book will get you up to speed with the fundamentals.

37657Learn SOLIDWORKS 2022 : get up to speed with key concepts and tools to become an accomplished SOLIDWORKS Associate and Professional : 2nd ed.

Learn SOLIDWORKS takes you from a SOLIDWORKS novice to acquiring all the skills expected of a Certified SOLIDWORKS Professional (CSWP). In addition to teaching you about the tools, the book also helps you to develop software fluency in a steady way as you practice using the software for different applications.

37658Learn tennis in a weekend

This book outlines the terms and techniques of tennis and outlines more advanced techniques, together with advice on the kit required for the tennis player, the different strokes, outlining grip, footwork and timing, as well as information on the rules and scoring system.

37659Learn to draw exciting anime & manga characters : lessons from 100 professional japanese illustrators (with over 600 illustrations)

Imagine an art class taught by 100 professional Japanese manga and anime illustrators. In much the same way, this essential guide gathers the collective knowledge, tips and techniques from over 100 anime and manga artists. The lessons cover everything from the basics of figure drawing and posing to advanced cutting-edge digital illustration and coloration techniques.

37660Learn Unity 4 for iOS Game Development

Including 17 chapters such as Chapter 1: Getting started; Chapter 2: A Unity tour; Chapter 3: Making a scene; Chapter 4: Making it move: Scripting the Cube; Chapter 5: Let's Dance! Animation and sound; Chapter 6: Let's Roll! Physics and Controls; Chapter 7: Let's Bowl! Advanced physics; Chapter 8: Let's Play! Scripting the Game; Chapter 9: The Game GUI; Chapter 10: Using Unity iOS; Chapter 11: Building for Real: Device testing and App Submission; Chapter 12: Presentation: Screens and Icons; ...