CSDL SÁCH

Real-time programming

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GPU gems 3 : programming techniques for high-performance graphics and general-purpose computation

Tác giả: Hubert Nguyen

Part 1. Geometry. Part 2. Light and shadows. Part 3. Rendering. Part 4. Image effects. Part 5. Physics simulation. Part 6. GPU computing.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation

Tác giả: Randima Fernando, Matt Pharr

Part 1. Geometrics complexity. Part 2.Shading, lighting and shadows. Part 3. High quality rendering. Part 4. General purpose computation on GPUS : a primer. Part 5. Image oriented computing. Part 6. Simulation and numerical algorithms.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1