Computer--Programming
The art of Computer Programming : volume 4 : generating all tuples and permutations, fascicle 2
It discusses the generation of all n-tuples, then extends those ideas to all permutations. Such algorithms provide a natural motivation by means of which many of the key ideas of combinatorial mathematics can be introduced and explored. In this and other fasicles of Volume 4, Knuth illuminates ...
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The author brings together and explains a substantial amount of previously scattered but eminently practical information known only to a few specialists. The book also includes nearly five-hundred exercises for self-study, with detailed answers given in nearly every case; dozens of these exercises ...
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This fascicle introduces what will become by far the longest chapter in The Art of Computer Programming, a chapter on combinatorial algorithms that will itself fill three full-sized volumes. Combinatorial algorithms, informally, are techniques for the high-speed manipulation of extremely large ...
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The art of computer programming : volume 1 : MMIX A RISC computer for the new millennium, fascicle 1
It provides a programmer's introduction to the long-awaited MMIX, a RISC based computer that replaces te original MIX and describes the MMIX assembly language. The fascicle also present new material on subroutines, coroutines, coroutines and interpretive routines.
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Assembly language for the PDP-11
It is designed to provide readers with the fundamental principles of assembly language programming on a minicomputer, and to enable them to acquire hands on experience with the PDP-11 family of computers. Extensive topical coverage and ample exercises make this text suitable for beginning students ...
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