CSDL SÁCH

Khoa Công Nghệ Thông Tin

Duyệt theo:
.jpg

Understanding distributed systems : what every developer should know about large distributed applications

Tác giả: Roberto Vitillo

Contents: 1. Communication. 2. Coordination. 3. Scalability.4. Resiliency. 5.Testing and operations.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
.jpg

Data management at Scale : best practices for enterprise architecture

Tác giả: Piethein Strengholt

Chapter 1. The Disruption of Data Management. Chapter 2. Introducing the Scaled Architecture: Organizing Data at Scale. Chapter 3. Managing Vast Amounts of Data: The Read-Only Data. Chapter 4. Services and API Management: The API Architecture.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
.jpg

Machine learning with PySpark

Tác giả: Pramod Singh

This book starts with the fundamentals of Spark and its evolution and then covers the entire spectrum of traditional machine learning algorithms along with natural language processing and recommender systems using PySpark. Machine Learning with PySpark shows you how to build supervised machine ...

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 5
  • Đang rỗi: 5
.jpg

E-discovery tools and applications in modern libraries

Tác giả: Egbert De Smet, Sangeeta N Dhamdhere

This publication explores several emerging trends and concepts essential to electronic discovery, such as library portals, responsive websites, and federated search technology. The timely research presented within this publication is designed for use by librarians, graduate-level students, ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
.jpg

Unreal engine C++ the ultimate developer's handbook : learn C++ and unreal engine by creating a complete action game

Tác giả: Stephen Seth Ulibarri

Learn the fundamentals of the C++ programming language as well as Unreal Engine’s code base for creating and packaging a complete hack and slash action game. Implement combat, AI and Behavior Trees, animation, gameplay mechanics, interfaces and delegates, collision and physics, ray casting, game ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0