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3D masterclass : the swordmaster in 3DS Max and ZBrush : the ultimate guide to creating a low poly game character

3D Masterclass: The Swordmaster in 3ds Max and ZBrush presents a comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing, and rendering a low poly game character. The professional workflow detailed in this book is typical of the games design industry, and anyone looking to ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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The game maker's apprentice : game development for beginners

Tác giả: Jacob Habgood, Mark Overmars, Phil Wilson

Present to the action games; Level design; Multiplayer games; Enemies and intelligence.

  • Vị trí lưu trữ: 03 Quang Trung
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Think python

Tác giả: Allen B. Downey

This hands-on guide takes you through the language one step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design.Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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Introduction to 3D game programming with DirectX 11

Tác giả: Frank D. Luna

The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Perl cookbook: 2nd ed.

Tác giả: Tom Christiansen, Nathan Torkington

Find a Perl programmer, and you'll find a copy of Perl Cookbook nearby. Perl Cookbook is a comprehensive collection of problems, solutions, and practical examples for anyone programming in Perl. The book contains hundreds of rigorously reviewed Perl "recipes" and thousands of examples ranging from ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1