Khoa Công Nghệ Thông Tin

Computer graphics : the principles behind the art and science
Introduction, straight lines and polygons, circles and ellipses, windowing and clipping, transformations, three-dimensional viewing, spline curves, other curves and surface, ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1

Including: The name of the game; Book printing versus ordinary typing; Controlling TeX; Fronts of type;...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
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Introduction to realtime software design
Part 1. The real-time virtual machine; Part 2. Designing the processes; part 3. measuring the system.
- Vị trí lưu trữ: 03 Quang Trung
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An introduction to ray tracing
It develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1