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Reimagining characters with Unreal Engine's MetaHuman Creator : elevate your films with cinema-quality character designs and motion capture animation

Tác giả: Brian Rossney, Ciaran Kavanagh

Part 1. Creating a character. Part 2.Exploring blueprints, body motion capture and retargeting. Part 3. Exploring the level sequencer, facial motion capture and rendering.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Squeaky clean topology in Blender : create accurate deformations and optimized geometry for characters and hard surface models

Tác giả: Michael Steppig

Contents: 1. Navigating and Modeling in Blender. 2. The Fundamentals of Topology. 3. Deforming Topology. 4. Improving Topology Using UV Maps. 5. Topology on a Humanoid Head. 6. Topology on a Humanoid Body. 7. Topology on a Hard Surface. 8. Optimizing Geometry for a Reduced Triangle Count.

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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Game programming gems 8 (kèm CD)

Tác giả: Adam Lake

Game Programming Gems 8 provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Game engine gems 1

Tác giả: Eric Lengyel

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, ...

  • Số tập: Volume one
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Game programming gems

Tác giả: Mark DeLoura

Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0