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Scoring the screen : the secret language of film music

Tác giả: Andy Hill

This is the first book since Roy M. Prendergast's 1977 benchmark, Film Music: A Neglected Art, to treat music for motion pictures as a compositional style worthy of serious study. Through extensive and unprecedented analyses of the original concert scores, it is the first to offer both aspiring ...

  • Phiên bản: 3 rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Game audio implementation

Tác giả: Richard Stevens

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Blueprints visual scripting for unreal engine : the faster way to build games using UE4 blueprints

Tác giả: Marcos Romero

Section 1: Blueprint fundamentals; Section 2: Developing a game; Section 3: Enhancing the game; Section 4: Advanced blueprints.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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The game audio strategy guide

Tác giả: Gina Zdanowicz

Part 1: Sound design; Part 2: Music; Part 3: Implementation; Part 4: Business and networking.

  • Phiên bản: 1 st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 1
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Game feel

Tác giả: Steve Swink

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0