Khoa Mỹ thuật Ứng dụng
1. A survey of computer graphics; 2. Overview of graphics systems; 3. Output primitives; 4. Attibutes of output primitives; 5. Two- Dimensional geometric transformations; 6. Two- Dimensional viewing ; 7. Structures and hierarchical modeling; 8. Graphical user interfaces and interactive input ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
This book teaches the concepts and techniques of computer graphics. It teaches people how to write programs that produce graphical pictures and images of many kinds information.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
High performance graphics in C : animation and simulation
This book contains six major parts: Part 1. Concepts; Part 2. Tools; Part 3. Design; Part 4. Frame anmation; Part 5. Bitbglt animation; Part 6. Real time animation. And Appendices.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
ARTS and IDEAS includes five major parts such as onward into the past, classical period, medieval period, baroque period and revolutionary period. It challenges students to see the links between common purposes, themes, and ideas in painting, sculpture, architecture, literature, music, and ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
The visual arts : a history: 3rd ed.
Part one: Foundations of art; Part two: Art and the world religions; Part three: Sacred and secular art; Part four: The making of the modern world; Part five: Twentieth-century art.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1