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Premiere Pro for filmmakers

Tác giả: Sonja Schenk

Premiere Pro for Filmmakers is the flagship book in our new, single-topic, companion series, The Digital Filmmaking Handbook Presents. This series picks up where The Digital Filmmaking Handbook leaves off, tackling each topic exclusively, in-depth, and as always, from the perspective of working ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google

Tác giả: Clark Aldrich

This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Learning by doing : a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences

Tác giả: Clark Aldrich

Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Designing and evaluating games and simulations : a process approach

Tác giả: Margaret Gredler

This book helps users to evaluate games and simulations and redesign flawed ones. The designer is provided with a variety of creative ideas for developing simulations for use in education and training. Throughout the book the author uses examples and case studies to illustrate her points. Designing ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Elevating game experiences with unreal engine 5 : bring your game ideas to life using the new unreal engine 5 and C++

Tác giả: Goncalo Marques

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, ...

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 5
  • Đang rỗi: 4