Khoa Mỹ thuật Ứng dụng

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
- Vị trí lưu trữ: 03 Quang Trung
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Contents: Getting Started with Adobe Substance 3D Painter. Working with Assets in Adobe Substance 3D Painter. Working with Layers and Maps in Adobe Substance 3D Painter. Working with Masks in Adobe Substance 3D Painter. Working with Advanced Tools in Adobe Substance 3D Painter. Working with ...
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How to paint without a brush : the art of red Hong Yi
How to Paint Without a Brush introduces artist Red Hong Yi’s creative process—the tools and methods she employs and the motivation behind the artist’s work. Organized by artistic medium, including eggshells, matchsticks, flowers, and ink stamps made from vegetables, Red’s book shares an array of ...
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Design for motion : motion design techniques & fundamentals : 2nd ed.
It explores the principles of motion design, teaching readers how to creatively harness the essential techniques of this diverse and innovative medium to create compelling style frames, design boards, and motion design products. Lessons are augmented by illustrious full-color imagery and practical ...
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This hands-on guide will teach you simple-to-advanced steps of user experience design. It starts from idea concept evaluation, product research, user interface design, and design implementation in code. We focus not only on the UI or design, but also on other things that are connected to it. UX has ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0