CSDL SÁCH

Khoa Mỹ thuật Ứng dụng

Duyệt theo:
.jpg

Sketchbook : takes you inside the minds of the world's best fantasy and concept artists and illustrators

Tác giả: Feng Zhu

The sketching stage is integral to any piece of art. Sketches can often provide interesting insights into the processes and thinking behind the finished piece as well as showing off technique and skill. The freewheeling excitement in sketches - where artists don't hold back, don't over-think, don't ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
.jpg

Figure drawing for concept artists

Tác giả: Kan Muftic

This book is an invaluable resource for digital artists wanting to ground their work in classical art skills, and traditional artists wanting to find their way into the concept art industry. Learn about the materials, tools, and observational skills needed to make successful life drawings, how to ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
.jpg

Scoring the screen : the secret language of film music

Tác giả: Andy Hill

This is the first book since Roy M. Prendergast's 1977 benchmark, Film Music: A Neglected Art, to treat music for motion pictures as a compositional style worthy of serious study. Through extensive and unprecedented analyses of the original concert scores, it is the first to offer both aspiring ...

  • Phiên bản: 3 rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
.jpg

Game audio implementation

Tác giả: Richard Stevens

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
.jpg

Blueprints visual scripting for unreal engine : the faster way to build games using UE4 blueprints

Tác giả: Marcos Romero

Section 1: Blueprint fundamentals; Section 2: Developing a game; Section 3: Enhancing the game; Section 4: Advanced blueprints.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0