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Game anim : video game animation explained

Tác giả: Jonathan Cooper

This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best animation for beginners and professionals. Taking readers through a complete game project and featuring workable examples ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Hands-on reinforcement learning for games : implementing self-learning agents in games using artificial intelligence techniques

Tác giả: Micheal Lanham

The AI revolution is here and it is embracing games. Game developers are being challenged to enlist cutting edge AI as part of their games. In this book, you will look at the journey of building capable AI using reinforcement learning algorithms and techniques. You will learn to solve complex tasks ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Game development with Rust and WebAssembly : learn how to run Rust on the web while building a game

Tác giả: Eric Smith

Game Development with Rust and WebAssembly will teach you all about 2D game development by helping you create an endless runner game from scratch. The book will help you take advantage of all the benefits of a statically typed compiled language, with the speed boost of WebAssembly and the ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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3D graphics rendering cookbook : a comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Tác giả: Sergey Kosarevsky, Viktor Latypov

3D Graphics Rendering Cookbook is your practical guide to learning modern graphics rendering algorithms and techniques using C++ programming and APIs such as OpenGL and Vulkan. This cookbook is also useful for seasoned classic OpenGL developers who want to migrate their apps to modern OpenGL ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Algorithms and networking for computer games : 2nd ed.

Tác giả: Jouni Smed, Harri Hakonen

Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice; Features a section on the Synthetic player, covering decision-making, ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0