CSDL SÁCH

Unity (Electronic resource)

Duyệt theo:
.jpg

Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity

Tác giả: Patrick Felicia

Contents: 1. Adding simple AI. 2. Creating and managing weapons. 3. Using finite state machines. 4. Putting it all together. 5. Using off-mesh links, areas and costs. 6. Using fixed and random paths for NPCs. 7. Adding vision and hearing to NPCs. 8. Creating smater NPCs who can flee or ambush....

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
.jpg

Unity from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game

Tác giả: Patrick Felicia

This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
.jpg

Unity from zero to proficiency (foundations) : a step-by-step guide to creating your first game

Tác giả: Patrick Felicia

Contents: 1. Installing Unity. 2. Becoming Familiar with the Interface. 3. Creating and Exporting a Scene. 4. Applying colors and textures to objects. 5. Managing cameras. 6. Using first- and third-person controllers to navigate a 3D scene. 7. Moving, scaling, and rotating objects. 8. Creating an...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
.jpg

Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity

Tác giả: Patrick Felicia

In this book, the third book in the series, you will become comfortable with C# programming and Unity by creating games: a 3D First-Person Shooter, a 2D space shooter, a card matching game, and a 2D puzzle game. The book includes step-by-step activities as well as quizzes and challenges at the end...

  • Phiên bản: 4th ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
.jpg

Unity from zero to proficiency (advanced) : create multiplayer games and procedural levels, and boost game performances

Tác giả: Patrick Felicia

The book includes: Step-by-step activities. Challenges at the end of each chapter. Quizzes. Code solutions for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2