CSDL SÁCH

Rendering (Computer graphics)

Duyệt theo:
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Unreal engine lighting and rendering essentials : learn the principles of lighting and rendering in Unreal Engine

Tác giả: Muhammad A. Moniem

This book provides you with the skills required to apply a high level of visual appeal to your games without compromising on performance.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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OpenGL 4 shading language cookbook : build high-quality, real-time 3D graphics with OpenGL 4. 6, GLSL 4. 6 and C++17

Tác giả: David Wolff

OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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3D graphics rendering cookbook : a comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Tác giả: Sergey Kosarevsky, Viktor Latypov

3D Graphics Rendering Cookbook is your practical guide to learning modern graphics rendering algorithms and techniques using C++ programming and APIs such as OpenGL and Vulkan. This cookbook is also useful for seasoned classic OpenGL developers who want to migrate their apps to modern OpenGL...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1