Game Programming
This book offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games.
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Unity AI programming essentials
This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees.
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Unity game development scripting
In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you...
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Unity in Action: Multiplatform Game Development in C# with Unity 5.0: 1st Edition
It teaches you how to write and deploy games.Including 3 parts such as First steps, getting comfortable, Strong finish.
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Game programming algorithms and techniques: A platform-agnostic approach
It includes Game time management, speed control, and ensuring consistency on diverse hardware; essential 2D graphics techniques for modern mobile gaming; vectors, matrices, and linear algebra for 3D games; 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions;...
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