C# (Computer program language)
Contents: 1. Adding simple AI. 2. Creating and managing weapons. 3. Using finite state machines. 4. Putting it all together. 5. Using off-mesh links, areas and costs. 6. Using fixed and random paths for NPCs. 7. Adding vision and hearing to NPCs. 8. Creating smater NPCs who can flee or ambush. ...
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
In this book, the third book in the series, you will become comfortable with C# programming and Unity by creating games: a 3D First-Person Shooter, a 2D space shooter, a card matching game, and a 2D puzzle game. The book includes step-by-step activities as well as quizzes and challenges at the end ...
- Phiên bản: 4th ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Learn enough C++ for Unreal Engine : starting with plenty of Unity3d C#
Structured meticulously into 12 distinct modules, this book spans a diverse range of topics, starting with foundational C++ concepts and scaling up to sophisticated gameplay programming in Unreal Engine 5. Each module encapsulates specific learning outcomes, allowing developers to grasp both ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3
Section 1. Introduction. Section 2. Unity engine UI. Section 3. C# programming. Section 4. Project #1. Creating a simple calculator. Section 5. Project #2. Creating a 2D sudescroller. Section 6. Project #3. Creating a space invaders game. Section 7. Project #4. 3D game development.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 5
- Đang rỗi: 4
Contents: 1. Getting to Know Your Environment. 2. The Building Blocks of Programming. 3. Diving into Variables, Types, and Methods. 4. Control Flow and Collection Types. 5. Working with Classes, Structs, and OOP. 6. Getting Your Hands Dirty with Unity. 7. Movement, Camera Controls, and Collisions. ...
- Phiên bản: 7th ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2