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Thiết kế Đồ họa

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Game feel

Tác giả: Steve Swink

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play....

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Game design workshop

Tác giả: Tracy Fullerton

Part 1: Game design basics; Part 2: Designing a game; Part 3: Working as a game designer.

  • Phiên bản: 4 th ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Video game design

Tác giả: Michael Salmond

Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Introduction to video production

Tác giả: Ronald J. Compesi

Written in a clear, non-technical manner, Introduction to Video Production focuses on the fundamental principles and aesthetics of video production and the technologies used in both studio and field environments. Ronald J. Compesi and Jaime S. Gomez cover each aspect of the process step by step,...

  • Phiên bản: 2 nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Creative strategies in film scoring

Tác giả: Ben Newhouse

Create effective film scores! This book presents a framework for creative decision-making that will lead to producing the best music for a given scene. It supports artists working in film, television, video games, or other media. The framework encourages clarity of concept and facilitates...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0