Introduction to 3D game programming with DirectX 11
Vật mang tin: CD
Mã phân loại:
005.1
Ký hiệu: 31514
Nhà xuất bản:
Mercury Learning and Information
Số ĐKCB: 31514
Năm xuất bản:
2012
Chuyên ngành:
Công nghệ phần mềm
Ngôn ngữ: English
Nơi lưu trữ: 03 Quang Trung
Từ khóa: DirectX; Computer games; Programming
Chủ đề:
Computer game--Programming
&
DirectX
Tóm tắt:
The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures.